The Report
Focus playlists are everywhere. Almost nobody plays them.
We put YouTube Music's mood playlists next to six months of real plays from our own player. Party and Workout are under-supplied. Focus is over-supplied four to one.
mymy editors,

Every streaming catalog ships with opinions. A song arrives filed under Focus, or Party, or Sleep, and that label decides which shelf it sits on for the rest of its life. Almost nobody checks the label against what listeners do with the song once they have it.
So we checked. On one side, the mood playlists YouTube Music uses to shelve its catalog. On the other, the play records of a music player we run. The two disagree, and they disagree in a direction worth writing down.
What we compared
YouTube Music files songs under eleven moods: Energize, Commute, Chill, Feel good, Party, Focus, Workout, Romance, Sleep, Sad and Gaming. In June we collected 131,491 songs from those playlists across dozens of countries. Call that the supply: what the catalog thinks people want, and in what proportions.
Then the demand. SoriPlay is a music player operated by the company behind mymy. Between 1 March and 16 September 2026, 302 of its listeners played 27,125 songs for at least thirty seconds. That figure already leaves out the two heaviest accounts, which between them made close to half of all plays and would have turned any average into a portrait of two people. Of the remaining plays, 6,183 were songs that also appear in the mood playlists, covering 1,894 different tracks. That overlap is the sample.
For each mood we asked one question. What share of the supply carries this tag, and what share of the plays does it get? A song can carry several tags, so it counts once under each.
The table
| Mood | Share of playlists | Share of plays | Plays vs shelf | Finished |
|---|---|---|---|---|
| Energize | 40.5% | 31.5% | 0.8× | 58.8% |
| Commute | 15.3% | 17.2% | 1.1× | 68.5% |
| Chill | 9.4% | 6.5% | 0.7× | 70.7% |
| Feel good | 7.3% | 9.6% | 1.3× | 58.6% |
| Party | 6.5% | 13.6% | 2.1× | 69.1% |
| Focus | 6.3% | 1.6% | 0.25× | 67.6% |
| Workout | 5.9% | 10.4% | 1.8× | 66.6% |
| Romance | 4.7% | 4.1% | 0.9× | 65.2% |
| Sleep | 1.7% | 0.7% | 0.4× | 62.0% |
| Sad | 1.4% | 2.2% | 1.6× | 73.8% |
| Gaming | 1.0% | 2.7% | 2.7× | 61.3% |
Focus is over-supplied four to one
Focus is 6.3 percent of the supply and 1.6 percent of the plays. Only 36 of the 302 listeners played a Focus-tagged song at all. Every catalog wants a study playlist because everybody searches for one. Searching, it turns out, is not playing.
Sleep does the same thing at a smaller scale: 1.7 percent of the shelf, 0.7 percent of the plays, from 23 listeners. Focus and Sleep are the two moods that describe a state you would like to reach rather than a thing you are doing. They are also the two that nobody presses play on.
Energize, the largest shelf by a distance, is over-supplied too. Four songs in ten carry the tag, but they draw three plays in ten. Chill runs the same way, 9.4 percent of the supply against 6.5 percent of the plays.
Party and Workout are under-supplied
Party is 6.5 percent of the supply and 13.6 percent of the plays: double its shelf space. Workout goes from 5.9 to 10.4. Gaming, a small shelf, gets nearly three times its share, though from only 400 plays. Sad gets one and a half times its share.
The pattern is hard to miss. Moods that name an activity you are in the middle of, a party, a workout, a game, get played beyond their shelf space. Moods that name a state you are hoping for get played below it. A tag records what a listener says they want. A play records what they actually pressed. Those are different questions, and only one of them has anything at stake.
Sad songs get finished
The play records also say whether a song was heard to the end. Sad songs were: 73.8 percent finished, and only 15 percent skipped, the best figures in the table. At the other end sit the two biggest upbeat shelves. Energize songs were finished 58.8 percent of the time and skipped 25.9 percent. Feel good songs finished 58.6 percent.
One reading is that an energetic playlist is used as a background feed, where skipping costs nothing, while a sad song is chosen on purpose and heard through. A play log cannot prove intent. What it can show is a fifteen point gap, and that the gap holds across 43 listeners on one side and 212 on the other.
What this does not say
This is not a statement about music taste in general. It is 302 listeners on one player, over six months, and it leans on a small number of heavy listeners: after removing the top two accounts, the next ten still make 47.5 percent of the remaining plays.
The supply side is not a neutral census either. It is what YouTube Music's editors chose to put on mood playlists, and how many of each. A shelf can be large because people want it or because the editors think they should.
Only 22.8 percent of the plays matched a song in the mood set. The rest, much of it outside the English-language mainstream, has no mood tag to compare against, so the sample skews toward well-known songs.
And we have not looked at time of day. The player recorded every play in the same clock, so we do not know when in a listener's day a song was played, and we are not going to guess.
Why we will keep doing this
None of this makes the tags useless. It makes them a starting position rather than a conclusion. A tag tells you where a song was filed. A play tells you where it ended up living. The gap between the two is the beat this magazine intends to cover, and this is the first report from it. We will run the same comparison again as the records grow, and print whatever it says.
How we got this
- Source: 131,491 songs collected in June 2026 from YouTube Music mood playlists (eleven moods, dozens of countries), and the play records of SoriPlay, a music player operated by the company behind mymy, from 1 March to 16 September 2026.
- Method: plays shorter than thirty seconds were dropped. The two heaviest accounts, 46.3 percent of all plays, were removed. That left 27,125 plays from 302 listeners, of which 6,183 plays of 1,894 songs matched the mood set. Shares are computed per tag; a song with several tags counts once under each. Finished means the player reached the end of the track.
- Limits: no figure in this story comes from fewer than 23 listeners. Ten accounts still make 47.5 percent of the remaining plays. The supply side reflects YouTube Music's editorial playlists, not the whole catalog. Matched plays skew toward well-known songs. The player did not record local time, so nothing here is about time of day.
- Privacy: figures are aggregated across many listeners and no individual is identifiable. The listening records were collected by SoriPlay under its own privacy policy.
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